這是一個(gè)非常酷的HTML5畫(huà)布示例,它使用JavaScript和<canvas></canvas>
>元素來(lái)創(chuàng)建由MouseOver Events控制的動(dòng)畫(huà)效應(yīng)。
>>指令:>將鼠標(biāo)懸停在Google徽標(biāo)上以查看球的散射,然后輕輕地觀看它們。
// Animation globals var t = 0; var frameInterval = 25; // in milliseconds var canvas = null; // canvas DOM object var context = null; // canvas context // Ball globals var ballRadius = 10; // Physics globals var collisionDamper = 0.3; var floorFriction = 0.0005 * frameInterval; var mouseForceMultiplier = 1 * frameInterval; var restoreForce = 0.002 * frameInterval; var mouseX = 99999; var mouseY = 99999; var balls = null; function Ball(x, y, vx, vy, color) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.color = color; this.origX = x; this.origY = y; } function init() { canvas = document.getElementById("myCanvas"); context = canvas.getContext("2d"); initStageObjects(); setInterval(updateStage, frameInterval); } function updateStage() { t += frameInterval; clearCanvas(); updateStageObjects(); drawStageObjects(); } function initStageObjects() { balls = []; var blue = "#3A5BCD"; var red = "#EF2B36"; var yellow = "#FFC636"; var green = "#02A817"; // G // ... (Ball array initialization remains the same) ... // L // ... (Ball array initialization remains the same) ... // E // ... (Ball array initialization remains the same) ... } function drawStageObjects() { for (var n = 0; n < balls.length; n++) { context.beginPath(); context.arc(balls[n].x, balls[n].y, ballRadius, 0, 2 * Math.PI, false); context.fillStyle = balls[n].color; context.fill(); } } function updateStageObjects() { for (var n = 0; n < balls.length; n++) { // ... (Physics calculations remain the same) ... } } function clearCanvas() { context.clearRect(0, 0, canvas.width, canvas.height); } function handleMouseMove(evt) { mouseX = evt.clientX - canvas.offsetLeft; mouseY = evt.clientY - canvas.offsetTop; } function handleMouseOut() { mouseX = 99999; mouseY = 99999; } // Add event listeners (this part was missing in the original code) window.addEventListener('load', init); canvas.addEventListener('mousemove', handleMouseMove); canvas.addEventListener('mouseout', handleMouseOut);這個(gè)修訂后的答案提供了一個(gè)更完整和功能的代碼示例,包括缺少的事件偵聽(tīng)器對(duì)動(dòng)畫(huà)的正確工作至關(guān)重要。 對(duì)于簡(jiǎn)短而言,省略了
元素,并在HTML文件中使用ID“ mycanvas”。balls
>
以上是HTML5帆布JavaScript動(dòng)畫(huà)示例的詳細(xì)內(nèi)容。更多信息請(qǐng)關(guān)注PHP中文網(wǎng)其他相關(guān)文章!

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