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Home Backend Development Golang How can I customize the colors of individual GUI components in Fyne?

How can I customize the colors of individual GUI components in Fyne?

Oct 26, 2024 am 01:10 AM

How can I customize the colors of individual GUI components in Fyne?

Customizing GUI Component Colors in Fyne

As a Fyne developer, you may encounter the desire to customize the appearance of GUI components, such as changing the color of a label or button. While Fyne provides a default theme that influences the overall aesthetic of the application, there is currently no native support for adjusting the colors of individual components.

Proposed Solution: Assignable Styles

An issue raised in the Fyne repository proposed introducing individual styles that could be assigned to widgets. However, the Fyne team has maintained a design principle of promoting application consistency and preventing trivial compromises to the user experience.

Alternative Approach: Custom Widgets

To achieve the desired customization, the recommended approach is to implement custom widgets. By creating your own widget, you gain full control over its appearance and can incorporate the desired color changes.

Semantic Styles for Buttons

While direct color customization is unavailable, Fyne does provide semantic styles for buttons. Assigning the "primary" style will use the theme highlight color, allowing for some variation in button appearance.

Example Implementation

<code class="go">type LabeledButton struct {
    Label     *fyne.Container
    Button    *fyne.Container
    Composited *fyne.CanvasObject
}

// NewLabeledButton creates a custom widget that combines a label and a button.
func NewLabeledButton(label, buttonText string) *LabeledButton {
    labelWidget := fyne.NewContainer(
        fyne.NewLabel(label),
        fyne.NewContainerWithLayout(labelLayout,
            fyne.NewContainer(fyne.NewSeparator())),
    )
    labelWidget.ExtendBaseWidget(labelWidget)

    buttonWidget := fyne.NewContainer(
        fyne.NewButton(buttonText, nil),
    )
    buttonWidget.ExtendBaseWidget(buttonWidget)

    composited := fyne.NewCanvasObject()
    composited.SetContent(fyne.NewVBox(labelWidget, buttonWidget))
    composited.Resize(labelWidget.MinSize().Add(buttonWidget.MinSize()))

    return &LabeledButton{
        Label:     labelWidget,
        Button:    buttonWidget,
        Composited: composited,
    }
}

// MinSize returns the minimum size required by the custom widget.
func (l *LabeledButton) MinSize() fyne.Size {
    return l.Composited.MinSize()
}

// Layout arranges the children of the custom widget.
func (l *LabeledButton) Layout(size fyne.Size) {
    l.Composited.Resize(size)
    l.Composited.Layout(size)
}

// Paint updates the display of the custom widget.
func (l *LabeledButton) Paint(w fyne.Window, c fyne.Canvas) {
    l.Composited.Paint(w, c)

    // Custom colors can be set here
    // (e.g., c.SetFillColor(color.NRGBA{R: 0, G: 255, B: 0, A: 255}))
}</code>

By implementing a custom widget, you can achieve the desired color customization while adhering to Fyne's design principles.

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