国产av日韩一区二区三区精品,成人性爱视频在线观看,国产,欧美,日韩,一区,www.成色av久久成人,2222eeee成人天堂

Table of Contents
JPanel in Puzzle Game Not Updating
Home Java javaTutorial Why Doesn\'t My JPanel Update After Adding or Moving Images in a Puzzle Game?

Why Doesn\'t My JPanel Update After Adding or Moving Images in a Puzzle Game?

Nov 28, 2024 pm 06:36 PM

Why Doesn't My JPanel Update After Adding or Moving Images in a Puzzle Game?

JPanel in Puzzle Game Not Updating

In a simple puzzle game, images representing tiles are randomly placed on a grid. Each image has 'place' and 'number' attributes indicating its current and desired position. The game logic correctly swaps images that match in 'number' and updates their 'place' attributes. However, adding the updated images to the JPanel does not update the displayed grid.

To address this issue, we'll modify the addComponents() method to properly refresh the JPanel:

public void addComponents(Img[] im){
    this.removeAll();
    for(int i=0; i<16; i++){
        im[i].addActionListener(this);
        im[i].setPreferredSize(new Dimension(53,53));
        add(im[i]);
    }
    // Explicitly revalidate and repaint the JPanel
    this.revalidate();
    this.repaint();
}

By invoking revalidate() and repaint(), we force the JPanel to recalculate its layout and update the display with the new images.

Alternatively, consider the following code example, which utilizes a more efficient approach:

import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.GridLayout;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.WindowConstants;

public class PuzzleGame {

    private static final int N = 4;
    private final JPanel panel = new JPanel(new GridLayout(N, N));
    private final JButton[][] buttons = new JButton[N][N];
    private final BufferedImage image;

    private PuzzleGame() throws IOException {
        image = ImageIO.read(new File("image.jpg"));
        createButtons();
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.add(panel);
        frame.pack();
        frame.setVisible(true);
        
        // Timer to simulate image swapping
        Timer timer = new Timer(1000, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                shuffleButtons();
            }
        });
        timer.start();
    }

    private void createButtons() {
        int count = 0;
        for (int i = 0; i < N; i++) {
            for (int j = 0; j < N; j++) {
                buttons[i][j] = new JButton();
                buttons[i][j].setPreferredSize(new Dimension(50, 50));
                int w = image.getWidth() / N;
                int h = image.getHeight() / N;
                BufferedImage subImage = image.getSubimage(j * w, i * h, w, h);
                buttons[i][j].setIcon(new ImageIcon(subImage));
                panel.add(buttons[i][j]);
                buttons[i][j].addActionListener(new ActionListener() {
                    @Override
                    public void actionPerformed(ActionEvent e) {
                        JButton b = (JButton) e.getSource();
                        // Swap logic here
                    }
                });
                count++;
            }
        }
    }

    private void shuffleButtons() {
        Container parent = panel.getParent();
        if (parent != null) {
            panel.remove(buttons[0][3]);
            parent.add(buttons[0][3], 0);
        }
        // Update the UI
        panel.revalidate();
        panel.repaint();
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    new PuzzleGame();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        });
    }
}

This code creates sliced image buttons and stores them in a 4x4 grid. A timer stimulates image shuffling by moving the top-right button to the first position. The revalidate() and repaint() methods ensure the UI updates correctly after each button movement.

The above is the detailed content of Why Doesn\'t My JPanel Update After Adding or Moving Images in a Puzzle Game?. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undress AI Tool

Undress AI Tool

Undress images for free

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Difference between HashMap and Hashtable? Difference between HashMap and Hashtable? Jun 24, 2025 pm 09:41 PM

The difference between HashMap and Hashtable is mainly reflected in thread safety, null value support and performance. 1. In terms of thread safety, Hashtable is thread-safe, and its methods are mostly synchronous methods, while HashMap does not perform synchronization processing, which is not thread-safe; 2. In terms of null value support, HashMap allows one null key and multiple null values, while Hashtable does not allow null keys or values, otherwise a NullPointerException will be thrown; 3. In terms of performance, HashMap is more efficient because there is no synchronization mechanism, and Hashtable has a low locking performance for each operation. It is recommended to use ConcurrentHashMap instead.

Why do we need wrapper classes? Why do we need wrapper classes? Jun 28, 2025 am 01:01 AM

Java uses wrapper classes because basic data types cannot directly participate in object-oriented operations, and object forms are often required in actual needs; 1. Collection classes can only store objects, such as Lists use automatic boxing to store numerical values; 2. Generics do not support basic types, and packaging classes must be used as type parameters; 3. Packaging classes can represent null values ??to distinguish unset or missing data; 4. Packaging classes provide practical methods such as string conversion to facilitate data parsing and processing, so in scenarios where these characteristics are needed, packaging classes are indispensable.

What are static methods in interfaces? What are static methods in interfaces? Jun 24, 2025 pm 10:57 PM

StaticmethodsininterfaceswereintroducedinJava8toallowutilityfunctionswithintheinterfaceitself.BeforeJava8,suchfunctionsrequiredseparatehelperclasses,leadingtodisorganizedcode.Now,staticmethodsprovidethreekeybenefits:1)theyenableutilitymethodsdirectly

How does JIT compiler optimize code? How does JIT compiler optimize code? Jun 24, 2025 pm 10:45 PM

The JIT compiler optimizes code through four methods: method inline, hot spot detection and compilation, type speculation and devirtualization, and redundant operation elimination. 1. Method inline reduces call overhead and inserts frequently called small methods directly into the call; 2. Hot spot detection and high-frequency code execution and centrally optimize it to save resources; 3. Type speculation collects runtime type information to achieve devirtualization calls, improving efficiency; 4. Redundant operations eliminate useless calculations and inspections based on operational data deletion, enhancing performance.

What is an instance initializer block? What is an instance initializer block? Jun 25, 2025 pm 12:21 PM

Instance initialization blocks are used in Java to run initialization logic when creating objects, which are executed before the constructor. It is suitable for scenarios where multiple constructors share initialization code, complex field initialization, or anonymous class initialization scenarios. Unlike static initialization blocks, it is executed every time it is instantiated, while static initialization blocks only run once when the class is loaded.

What is the `final` keyword for variables? What is the `final` keyword for variables? Jun 24, 2025 pm 07:29 PM

InJava,thefinalkeywordpreventsavariable’svaluefrombeingchangedafterassignment,butitsbehaviordiffersforprimitivesandobjectreferences.Forprimitivevariables,finalmakesthevalueconstant,asinfinalintMAX_SPEED=100;wherereassignmentcausesanerror.Forobjectref

What is the Factory pattern? What is the Factory pattern? Jun 24, 2025 pm 11:29 PM

Factory mode is used to encapsulate object creation logic, making the code more flexible, easy to maintain, and loosely coupled. The core answer is: by centrally managing object creation logic, hiding implementation details, and supporting the creation of multiple related objects. The specific description is as follows: the factory mode handes object creation to a special factory class or method for processing, avoiding the use of newClass() directly; it is suitable for scenarios where multiple types of related objects are created, creation logic may change, and implementation details need to be hidden; for example, in the payment processor, Stripe, PayPal and other instances are created through factories; its implementation includes the object returned by the factory class based on input parameters, and all objects realize a common interface; common variants include simple factories, factory methods and abstract factories, which are suitable for different complexities.

What is type casting? What is type casting? Jun 24, 2025 pm 11:09 PM

There are two types of conversion: implicit and explicit. 1. Implicit conversion occurs automatically, such as converting int to double; 2. Explicit conversion requires manual operation, such as using (int)myDouble. A case where type conversion is required includes processing user input, mathematical operations, or passing different types of values ??between functions. Issues that need to be noted are: turning floating-point numbers into integers will truncate the fractional part, turning large types into small types may lead to data loss, and some languages ??do not allow direct conversion of specific types. A proper understanding of language conversion rules helps avoid errors.

See all articles