Efficiently Generating Uniformly Distributed Random Integers
Generating uniformly distributed random integers within a specified range is a fundamental task in many programming applications. While seemingly trivial, achieving optimal speed, uniformity, flexibility, and seeding requirements can be challenging.
To address these concerns, the C 2011 standard introduced a robust random number library. The below code snippet leverages this library's capabilities to efficiently generate uniformly distributed random integers:
#include <random> std::random_device rd; // Only used once to initialise (seed) engine std::mt19937 rng(rd()); // Random-number engine used (Mersenne-Twister in this case) std::uniform_int_distribution<int> uni(min,max); // Guaranteed unbiased auto random_integer = uni(rng);
This approach offers several advantages:
- Efficient: The Mersenne-Twister engine used in the rng is known for its speed and efficiency, making it suitable for generating large numbers of random numbers.
- Uniform: The uniform_int_distribution class ensures that random integers are generated uniformly within the specified range.
- Flexible: The minimum and maximum values can be adjusted as required, allowing for a wide range of applications.
- Seedable: rand_device provides a seed for the random generator, allowing for reproducible results when desired.
By utilizing this standardized approach, programmers can efficiently generate uniformly distributed random integers without the need for complex formulas or custom implementations.
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