


In Double Point Museum, it is not easy to replicate those beveled floors perfectly. The game does not specify clearly, but as long as you master the method, placing a half-brick or beveled floor is actually very simple.
How to place beveled or half-tile floors
PC operation
- Open Floor Tool – Open the Floor Placement menu as usual.
- View the toolbar on the right – next to the floor options there is a vertical list of buttons.
- Find the triangle spatula/shovel icon – Click this button to place the bevel tiles instead of the full square tiles.
- Use this tool to draw half-bricks – Drag along the edge of an existing floor to create a smooth bevel effect.
PS5 operation
- Go to Floor Tools – Open the Floor Placement menu.
- Press the center trackpad button – This will activate the auxiliary tile placement mode (the icon looks like two pierced lines).
- Loop toggle tile options – Press the button once or twice more to find the triangle shape instead of the usual square.
- Use this mode to fine-tune the angle – dragging a slash will automatically create a half-brick for a smoother transition.
Troubleshooting and extra tips
- If pressing the trackpad on the PS5 will only turn on the search, try to switch the placement mode multiple times.
- The 1/4 tile button on the PC looks like a small spatula or shovel, although the marking is not very clear.
- If placing a half tiles feels tricky, try placing a regular tiles first and then adjusting the edges using the bevel tool.
Summarize
Placing beveled or semi-tile floors in Double Point Museum is not clear at a glance, but once you master the skills, you can easily fine-tune the floor to create a smoother and more natural layout. Whether you want to match existing museum designs or just want things to look less blocky, this tool is your best choice.
The above is the detailed content of Two Point Museum: How to Place Angled or Half-Tile Floors. For more information, please follow other related articles on the PHP Chinese website!

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