In Plan 1, real estate is not just a capital to show off, but also a strategy to hide your operations, expand your team and avoid being caught in a motel bedside table with 200 cans of banana-flavored marijuana. Ray's real estate company meets all your secret property needs - yes, he only accepts card payments.
Here is a breakdown of each property you can buy, including the price and whether it is worth your money.
Small villa
- Price: $6,000
- Loading and unloading area: 1
- Employee cap: 5
- Location: Suburbs, near motel
This is an affordable entry-level option. You get a small house that can be used to grow marijuana, store equipment, and hire a small team. If you're transitioning from motel life and want something slightly less bad, then it couldn't be more suitable. A loading and unloading zone means delivery can be a bit slow, and you will soon exceed the cap of five employees – however, it’s cheap.
barn
- Price: $25,000
- Loading and unloading area: 2
- Employee cap: 10
- Location: Rural area, outside major cities
Barn is the choice for mid-term players to get tired of hitting furniture every time they turn around. Double loading and unloading areas make delivery smoother, and 10 employee quotas allow you to expand on a large scale. You will have plenty of room for trimmers, packers, botanists and some lazy guys who just stand there and do nothing.
Bonus: It looks like a literal barn. No one would doubt the person who was full of hay.
Dock warehouse
- Price: $50,000
- Loading and unloading area: 2
- Employee cap: 10
- Location: Industrial area near the waterside
This is the final stronghold. Huge space, safe location, and great potential. Great for large operations – for example, if you are mixing a 20-bill Gorilla Gloop and need a place to keep the police guessing. Same staff cap as barn, but with higher reputation and better layout.
shortcoming? There is no sink inside. You need external water sources or use automated settings instead.
Summarize
Each property in Plan 1 is an improvement in size, price and practicality. The small villa will give you a firm foothold. The barn allows you to expand. The dock warehouse turns you into a complete tycoon. Remember – real estate is a consumable for funds. If you are still poor, don't buy big ones. Start small, make the mixture well, and then gradually upgrade.
Geraldine didn’t get rich by buying a house she couldn’t fill. You shouldn't do that, either.
The above is the detailed content of All Properties in Schedule 1. For more information, please follow other related articles on the PHP Chinese website!

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