'Stellar Blade' Rockets To A Million PC Sales In Three Days
Jun 17, 2025 pm 12:06 PMDeveloper SHIFTUP has just revealed that Stellar Blade has achieved one million sales on PC within the first three days of its launch, bringing the total number of copies sold to 3 million since its release in April 2024. This represents an almost immediate 50% increase in sales.
The game has experienced a significant surge in popularity overseas, especially in China, where it is reported that 58% of all copies have been sold. Additionally, the price point in China is notably lower than the $60 version available in the US. Previously, PlayStation’s Shuhei Yoshida had noted that China plays a key role in driving these PlayStation PC port releases. Here's what Yoshida shared with Sacred Symbols earlier this year:
"China is a huge PC game market," said Yoshida. "And China is a growing but very small console market. In order to reach the audience in countries like China then it's crucial to release on PC. So, I believe PC versions really reach a new audience."
This global sales boom has been reflected in a record-breaking concurrent player count, which reached over 190,000 players this weekend. The newly released PC version has also received overwhelmingly positive reviews, scoring a 92% approval rate on Steam and an 86 on Metacritic.
Even prior to this PC launch, Stellar Blade was already a major success for SHIFTUP. As the developer’s inaugural AAA title and a brand-new IP, the achievement stands out even more. SHIFTUP has confirmed that alongside continued updates to the original game (of which there have been numerous), a sequel is in the works for 2027, though few details about it are currently available.
It remains uncertain whether the sequel will once again be a PlayStation exclusive. There are currently no plans to bring the game to Xbox, which isn’t unexpected. For Sony, expanding onto PC appears to be sufficient for now, especially considering this release has nearly tripled the previous sales record for a PC port of a formerly PlayStation-exclusive title (Ghost of Tsushima). While Sony intends to eventually bring most of its big AAA single-player titles to PC, those launches can sometimes take years. Multiplayer titles, however, tend to arrive simultaneously on PC and consoles—a strategy that worked well with Helldivers 2, although that remains the only recent live service title to find notable success.
Beyond breaking sales records, Stellar Blade has also reinforced the idea that there's strong demand for original, story-driven single-player games rather than endless sequels or live service models. Even so, such high levels of success remain relatively rare.
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