Recreating Game Elements for the Web: The Among Us Card Swipe
Mar 27, 2025 am 09:35 AMWeb developers often draw inspiration from video game design. From the user interfaces of popular titles like Overwatch to the engaging mechanics of games such as Pokémon Go, game elements offer rich possibilities for enhancing web development projects. This approach allows for focused skill development by tackling specific game features rather than building entire games. This focused approach often exposes developers to new technologies and techniques.
This article demonstrates recreating the Among Us card swipe mechanic. For those unfamiliar, Among Us is a multiplayer game where players must identify imposters among crewmates while completing tasks. The card swipe task, despite its simplicity, has achieved memetic status due to its difficulty.
Interactive Demo
Here's a recreation of the Among Us card swipe: (The demo would be embedded here)
Let's explore the techniques used to build this demo.
Mouse and Touch Event Handling
The core functionality involves making the card draggable. The card follows the pointer horizontally while remaining vertically aligned with the reader. Dragging is limited to a specific range, and the card resets to its original position upon release.
This is achieved using mouse and touch event handlers. Three functions – for mousedown
, mousemove
, and mouseup
(or their touch equivalents) – manage the interaction. Here's a simplified JavaScript code snippet:
const card = document.getElementById('card'); const reader = document.getElementById('reader'); let active = false; let initialX; // Event listeners document.addEventListener('mousedown', dragStart); document.addEventListener('mousemove', drag); document.addEventListener('mouseup', dragEnd); document.addEventListener('touchstart', dragStart); document.addEventListener('touchmove', drag); document.addEventListener('touchend', dragEnd); // ... (dragStart, drag, dragEnd, and setTranslate functions as in the original) ...
Validating Swipes with performance.now()
Swipe validation checks speed and distance. Insufficient distance or incorrect speed results in an invalid swipe.
The card's position relative to the reader is checked in dragEnd
:
let status; // ... (check if card wasn't swiped all the way) ...
Swipe duration is measured using performance.now()
timestamps in dragStart
and dragEnd
.
// ... (timestamps taken at drag start and end using performance.now()) ...
The data-status
attribute of the reader element is updated based on the validation result. CSS then displays the appropriate message and illuminates a green or red light.
/* CSS for status messages and light indicators */
Enhancing the Visuals and Audio
Further refinements include using a custom font (DSEG) for a retro LCD look, adding a subtle jitter animation to the text using CSS:
/* CSS for jitter animation */
And finally, incorporating the original game's sound effects:
// ... (audio playback for valid/invalid swipes) ...
This enhances the overall user experience.
Replicating Game Mechanics
This Among Us card swipe recreation demonstrates how replicating game elements can broaden web development skills. By focusing on a specific game mechanic, developers can explore various technologies and design aspects within a manageable scope. Try replicating your favorite game mechanics – you might be surprised at what you learn!
The above is the detailed content of Recreating Game Elements for the Web: The Among Us Card Swipe. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

CSS blocks page rendering because browsers view inline and external CSS as key resources by default, especially with imported stylesheets, header large amounts of inline CSS, and unoptimized media query styles. 1. Extract critical CSS and embed it into HTML; 2. Delay loading non-critical CSS through JavaScript; 3. Use media attributes to optimize loading such as print styles; 4. Compress and merge CSS to reduce requests. It is recommended to use tools to extract key CSS, combine rel="preload" asynchronous loading, and use media delayed loading reasonably to avoid excessive splitting and complex script control.

ThebestapproachforCSSdependsontheproject'sspecificneeds.Forlargerprojects,externalCSSisbetterduetomaintainabilityandreusability;forsmallerprojectsorsingle-pageapplications,internalCSSmightbemoresuitable.It'scrucialtobalanceprojectsize,performanceneed

No,CSSdoesnothavetobeinlowercase.However,usinglowercaseisrecommendedfor:1)Consistencyandreadability,2)Avoidingerrorsinrelatedtechnologies,3)Potentialperformancebenefits,and4)Improvedcollaborationwithinteams.

CSSismostlycase-insensitive,butURLsandfontfamilynamesarecase-sensitive.1)Propertiesandvalueslikecolor:red;arenotcase-sensitive.2)URLsmustmatchtheserver'scase,e.g.,/images/Logo.png.3)Fontfamilynameslike'OpenSans'mustbeexact.

Autoprefixer is a tool that automatically adds vendor prefixes to CSS attributes based on the target browser scope. 1. It solves the problem of manually maintaining prefixes with errors; 2. Work through the PostCSS plug-in form, parse CSS, analyze attributes that need to be prefixed, and generate code according to configuration; 3. The usage steps include installing plug-ins, setting browserslist, and enabling them in the build process; 4. Notes include not manually adding prefixes, keeping configuration updates, prefixes not all attributes, and it is recommended to use them with the preprocessor.

CSScounterscanautomaticallynumbersectionsandlists.1)Usecounter-resettoinitialize,counter-incrementtoincrease,andcounter()orcounters()todisplayvalues.2)CombinewithJavaScriptfordynamiccontenttoensureaccurateupdates.

In CSS, selector and attribute names are case-sensitive, while values, named colors, URLs, and custom attributes are case-sensitive. 1. The selector and attribute names are case-insensitive, such as background-color and background-Color are the same. 2. The hexadecimal color in the value is case-sensitive, but the named color is case-sensitive, such as red and Red is invalid. 3. URLs are case sensitive and may cause file loading problems. 4. Custom properties (variables) are case sensitive, and you need to pay attention to the consistency of case when using them.

Theconic-gradient()functioninCSScreatescirculargradientsthatrotatecolorstopsaroundacentralpoint.1.Itisidealforpiecharts,progressindicators,colorwheels,anddecorativebackgrounds.2.Itworksbydefiningcolorstopsatspecificangles,optionallystartingfromadefin
