Having caused Romeo’s suffering and eventual death, this battle is just as emotionally charged as it is exciting. The tension has never been higher, and the fight itself—with its stunning cutscenes and intense combat—is so impressive that you might wish Arlecchino were the final boss. But instead, you get the satisfaction of ripping his sockets apart in the DLC.
Phase One
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Attack
| Wind-Up Tells And Attack Description
| Suggested Counters
|
Dancing Strikes
| The murder puppet dashes forward with a slight crouch and raises his weapons to his right side. He spins, but his attacks are separate in a one-two-and-one-two rhythm for four total strikes. He can also do this from a standstill position when hit multiple times. | **Parry** all four attacks or dodge forward and then back to make space. |
Diagonal Dancing Strikes
| Pulling his right arm back, Arlecchino makes a diagonal cut forward with his right weapon, alternates for a second similar cut on his left, and then spins for two back-to-back strikes. | **Parry** all four attacks and then make your own attack. |
Thrusting Retort
| Thrusting his left sword forward, Arlecchino follows up with a right-handed hook attack from overhead. | **Parry** both attacks and then make your own **attack**. |
Fury From Above (Variation One)
| Jumping into the air and glowing red, the murder puppet holds up both weapons above his head before descending on top of his target as a Fury Attack. Then, he crosses his arms over each other and makes an X-shape cut with a retreat. Often triggers if no damage against the player was made with the first attack. | **Perfect Parry** just as Arlecchino is about to land on you. Through the second attack, dodge forward to stay in the puppet's melee. |
Fury From Above (Variation Two)
| Similar to above, but after the Fury Attack, Arlecchino performs the same swinging combination from Dancing Strikes (four-count) and then ends with a jumping spinning combination for two more strikes. | **Perfect Parry** the Fury Attack and then prepare to **parry** the following six attacks. |
Hook Shot
| Pulling his right arm back and up, he throws his hook forward and embeds it either in the ground or on the target. Using his leverage, he pulls himself forward to the hook and then performs a left-handed diagonal slash, dashes around the player, and ends with a thrusting attack that deals damage both on the thrust and on the pull back. | **Sidestep** the initial grapple. Then, **parry the slash** and **sidestep away** from the thrusting sword. |
X Hook Combo
| Attacking with a wound-up right-handed hook strike from above, Arlecchino begins to spin into a combo that follows with a horizontal attack from the left, a backswipe, and then a brutal cross-slash. | **Parry** all four attacks |
Phase Two
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Blood Artist Rises
| Rising from the pool of blood, Arlecchino gathers blood energy around himself. He releases four waves of skulls shaped in blood and in pairs of two (eight total). After the skulls are expired, Arlecchino crashes down on the target and releases a delayed red wave that spirals, dealing multiple instances of damage. Arlecchino always does this as a phase transition but can use it more than once. | **Begin sprinting and sidestep** through the incoming skulls. Then, **continue running** and **dodge roll away** from Arlecchino. **Continue backing away** to avoid his red wave. **Throw an item**. |
Blood Artistry
| Both hands flashing with red energy, Arlecchino makes two beams of red light from each of his hands. He then jumps into the air and performs a spinning attack on the player three times. When he lands on the ground, he turns and delivers five more attacks in a frenzied rhythm. | **Parry** the first three attacks. Then, **dodge forward repeatedly** through the five ground strikes. **Perfect Parry** the Fury Attack before dodging back twice through the follow-ups. |
Stabbing Finisher
| Pulling back his left hand, Arlecchino thrusts his weapon forward before following with a spin attack from the left, a diagonal slash from the right, and two quick spinning slashes. In a small delay, Arlecchino turns his claw-like weapon red on his right hand before thrusting it forward and performing a right-sided horizontal slash. The red energy made from the last slash detonates after a brief delay. | **Parry** his initial attacks until you see his hand turn red. Then, **sidestep** through the thrust, **dodge backward** through the slash, and **dodge forward or backward** through the delayed explosion. |
Stabbing Finisher (Fury Variation)
| This attack is only the last half of the Stabbing Finisher above, starting with the red on Arlecchino's hand. Once the energy wave detonates, Arlecchino leaps into the air for a Fury Attack. | **Sidestep**, **dodge** backward twice, and then **Perfect Parry** the Fury Attack. Follow up with your own attack. |
Claws of Damnation
| Racing forward in a lunge, Arlecchino stabs forward and then performs two sweeping attacks as a follow-up. Then, crouching, Arlecchino's weapons become cloaked in a fiery red energy that resembles Wolverine-esque claws. He begins slashing at the player from his right, combos into a left-sided slash, and ends with a devastating cross-slash. | **Parry** the first three attacks. Then, watch the claws and **prepare to parry** the next three slashes. |
Merciless Claws
| Turning his claws into the three-pronged claws from above without any opening, Arlecchino quickly slashes with his left hand and then follows with his right. Then, the claws disappear and are replaced with the singular dark-red appearance from Stabbing Finisher. True to the name, he stabs forward with the lit claw and the side-sweeps with a delayed explosion similar to the Stabbing Finisher's ending. | **Parry** the two claw attacks at the start. Then, **sidestep** the stab and **dodge backward** through the sweep and the delayed explosion. **Throw an item**. |
Punishing Leap
| Leaping into the air, Arlecchino performs an overhead downward strike with his left hand. Commonly used to close the distance or to punish whenever Lea is knocked down. | **Prepare to dodge** whenever reviving Lea. **Attack** Arlecchino. |
Sawing Spin
| Arlecchino begins with a delayed left-handed swing followed by a right-handed horizontal slash and an upward spiral attack. He sometimes performs two more quick-succession diagonal strikes (this does not always appear in the combination). Then, he crouches and turns on the saws on his back. He spins twice and then finishes the combination with a forward continuous cross-slash attack of his spinning saws. The Saw inflicts Break. | **Parry** the initial attacks until |
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