If you want to get Death Stranding 2's Platinum, think about spending no less than 100 hours completing orders all around Mexico and Australia. On the bright side, we will give you tips so that you have an easier time unlocking all the trophies.
Trophy
|
Description
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Guide
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Homo Liberans: The Savior of Humanity
|
Obtained all Death Stranding 2 trophies. |
Once you unlock the other 54 trophies, this Platinum will be yours. |
“Lou? Can you hear me? Can you see me?”
|
Complete Episode 1: Sam. |
Story related. Complete Main Order 7. |
“Time to Start a New Journey”
|
Complete Episode 2: Lou. |
Story related. It's only a cutscene. |
“Help us Bring Australia into the Network”
|
Complete Episode 3: Drawbridge. |
Story related. Complete Main Order 14. |
“We’ll Show the World the Hope in Your Rain”
|
Complete Episode 4: Raindrops. |
Story related. Complete Main Order 16. |
“Did He Say Nirvana?”
|
Complete Episode 5: Conflagration. |
Story related. Complete Main Order 17. |
“To Our Little Family”
|
Complete Episode 6: Chrysalis. |
Story related. Complete Main Order 23. |
“Sam the Man—In the Dark About Everything”
|
Complete Episode 7: Pod. |
Story related. Complete Main Order 30. |
“His Name is Neil. Neil Vana”
|
Complete Episode 8: Deluge. |
Story related. Complete Main Order 37. |
“I Don’t Break That Easily”
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Complete Episode 9: Puppets. |
Story related. Complete Main Order 43. |
“You Will Never, Ever Be Alone”
|
Complete Episode 10: Isolation. |
Story related. Complete Main Order 44. |
“Keep Lou Safe…”
|
Complete Episode 11: Quake. |
Story related. Complete Main Order 45. |
“To Help You Find the Strength to Carry On”
|
Complete Episode 12: Fragile. |
Story related. Complete Main Order 46. |
“To Forsake Our Flesh and Our Freedom”
|
Complete Episode 13: Die Hard. |
Story related. It's only made of cutscenes. |
“We Have to Get Tomorrow Back”
|
Complete Episode 14: Last Stranding. |
Story related. Complete Main Order 47. |
“I’ll Always Be With You”
|
Complete Episode 15: On the Beach. |
Story related. You have to defeat the final boss. |
“Death Can’t Tear Us Apart"
|
Complete Episode 16: Tomorrow. |
Story related. Complete Main Order 48 and see the end of the game. |
Standard Porter
|
Complete a standard order for the first time. |
You'll unlock Standard Orders when you complete Main Order 10 in Episode 3. These are the most frequent side quests you will see throughout the game (there are ~400 of them). To complete one, you need to accept the order from any terminal that has one available and complete it. |
Seasoned Porter
|
Complete 10 deliveries, 10 recoveries, 10 elimination/destruction standard orders with an S rank in Casual difficulty or above. |
You'll have to complete 30 Standard Orders, but ten of each type. You'll know which one you're about to do by the name of the mission: if it starts with "Deliver", you have to bring something from one terminal to the other. If it starts with "Recover", "Retrieve", or similar, you need to go to a specific location, find the piece(s) of cargo, and carry them to a terminal. Elimination Standard Orders asks you to neutralize enemies. |
Helping People to Connect
|
Complete an aid request for the first time. |
During the Main Order 4, in Episode 1, you'll be tasked with completing an Aid Request that involves building a Timefall Shelter in a BT zone. Do this and the trophy will pop up. |
Promising Signs
|
Construct an online aid request sign for the first time. |
You need to play online for this one. Once you unlock the signs, you can hold Down, open the Signs menu, go to the down left category, and select any request. |
My First Structure
|
Build your first structure (any structure – signs, ladders, etc.). |
You'll be tasked with building structures all the time, so you'll earn this one pretty early. |
Master Builder
|
Build every structure type, including tools, deployable shields, electric traps, and any sign. |
You have to build all of the following structures and tools at least once: Bridge, Generator, Watchtower, Postbox, Timefall Shelter, Cargo Catapult, Chiral Bridge, Safe House, Transponder, Jump Ramp, Zip-Line, Guide Post, Ladder, Climbing Anchor, Deployable Shield, and Electric Trap. |
Starting Point
|
Connect your Q-pid for the first time. |
Story related. You'll connect your first terminal to the network in Mexico, during your first hours. |
Keep on Connecting
|
Connect all facilities using your Q-pid. |
There are 42 facilities in the game, and around 30 of them will be unlocked as you complete the story. To connect the rest, you either have to complete specific Sub Orders (side quests) or deliver Lost Cargo you find in random places to the terminal. |
Connecting Hearts and Minds
|
Maximize your connection level with all facilities. |
This will be the time-consuming trophy that will test your patience. You have to increase the connection level of all 42 facilities to five stars. Some will be maxed-out considerably fast after completing a few Standard Orders, but others will require a lot of work since they require more likes to increase their levels. |
Self-Improvement
|
Activate an APAS enhancement for the first time. |
APAS enhancements are passive perks that you can activate before going out for a delivery. You'll unlock this in Episode 3. |
It’s Like That
|
Send a Like for the first time. |
Whenever you pass by a structure made by another player, walk near an NPC, or use the network SSS, press your touchpad. |
A Life Well Liked
|
Receive a total of 2,400 or more Likes for completing orders. |
Accumulative trophy. You'll get this naturally while making progress throughout the story. |
A Porter at Peak Popularity
|
Receive a total of 50,000 or more Likes for completing orders. |
Accumulative trophy. You'll get this naturally while making progress throughout the story. |
My First Training Session
|
Complete a VR Training program for the first time. |
When you unlock the Magellan DHV and meet the crew in Episode 3, you'll unlock the first missions of the VR Training program. Complete any of these. |
A First Glimpse of the SSS
|
Read an SSS post for the first time. |
You'll unlock this feature in the pause menu after completing a few Main Orders. You can't miss this.
|
Making It Your Own
|
Use a screenshot taken in Photo Mode to decorate your private room. |
Take a photo using the photo mode (press the left side of the touchpad to enter the mode, then press X). Then go to a private room in any terminal and change the background or front with one of your pictures (press Triangle when the prompt appears). |
Creature Comforter
|
Deliver a wild animal to the Animal Shelter for the first time. (Animals required to complete orders do not count.) |
After completing Main Order 14, you'll unlock the Animal Shelter. You'll start seeing animals out in the wild from time to time: if you approach them stealthily and press Square, Sam will turn them into cargo. Deliver one to the shelter and the trophy will be yours. |
Rare Specimen Rescuer
|
Deliver an albino animal to the Animal Shelter for the first time. |
Think of these as Shiny Pokemon. They are much rarer to appear. However, complete the Aid Requests of The Pioneer and you'll find their locations. |
Road Restorer
|
Restore one section of road. |
You'll have the first chance to interact with an Auto-Paver when you arrive in Australia. There's one north of the Western Environmental Observatory. You have to bring materials to make it work (the amount will depend on whether you play online or not). |
Dig, Dig, Dig!
|
Restore three mines. |
You'll have to restore two mines as part of a Main Order (13) and a Sub Order (104). Then you can restore any of the missing ones that you want in Australia. Just keep in mind that they will require a bunch of materials. |
Rail Restorer
|
Restore and fully reopen a monorail line. |
You have to complete a monorail line from a Knot to a Distribution Center. The easiest one to do is the first one you unlock in Main Order 13. Spot the Tracklayers on the map and deliver the materials to them. |
Emergency Worker
|
Deliver emergency support for the first time. |
All the structures in the game start to get damaged by the environment after a while. Open your map, see any structure that has a yellow icon with a hammer, go there, and repair it. You can easily do this with Chiral Crystals. |
Spring into Life
|
Dig a hot spring for the first time. |
Use the Hot Spring near The Motherhood's terminal in Episode 7. Here you can get teletransported to Heartman's Lab. The Hydrologist will unlock the Hot Spring for your PCC Lv2, and you'll be able to create them in specific spots on the map. The easiest one is in an Aid Request by The Hydrologist. |
Written in the Stars
|
Study the night sky for the first time. |
Once you're in a Hot Spring during the night, look at the sky and press the prompt that appears on the constellations. |
Porters Make the World Go Round
|
Barter with another porter for the first time. |
After a point in the story, you'll start seeing Local Porters entering and exiting facilities. The interactions with them are random, but sometimes, when you get close to them, they might offer you a piece of cargo. Grab it and then drop one you don't want. Once they pick it up, you'll unlock the trophy. |
A Private Show!
|
Watch a live performance in your private room. |
When completing Main Order 11, you'll connect The Musician to the Chiral Network. You'll also unlock the Music Player and the song Horizon Dreamer. Go back to your room in the Magellan, and Dollman will ask you about this song. Play it and interact with Dollman again. He'll show you one of the best things in the game. |
So YOU’RE the Pizza Chef!
|
Discover the truth about the Pizza Chef. |
As you start to increase your connection with The Pizza Chef, you'll notice that the stars will stop growing pretty early. When that happens, go to the nearby enemy camp and look for the Lost Cargo called Pizza Chef's Misanga. Deliver it back and you'll trigger a unique cutscene. |
Showdown at the Tar Lake
|
Defeat the Lord of the Tar Lake. |
Complete Sub Order 117 from The Fisherman. You unlock this after trying to max out his facility. |
The Headless Riders Unmasked
|
Solve the riddle of the headless riders. |
Complete Sub Order 110 from The Ghost Hunter, who is locked behind Sub Order 109 from The Chronobiologist. |
Savior of Terminal Fort Knot
|
Prevent Terminal Fort Knot from falling victim to a voidout. |
Complete Sub Order 114 from The Ghost Hunter. You'll have to max out his facility and complete the previous Sub Orders from him first. |
The Scars Left by the Giants
|
Arrive at the BT nexus in the F3 crater. |
Complete Sub Order 121 from The Adventurer. |
The Real Story of the Ghost Hunter
|
Reveal the truth about the Ghost Hunter. |
Complete the game, activate the new unlocked feature Drawbridge Q-pid, and try to deliver cargo to The Ghost Hunter. |
BT’s Best Friend
|
Capture a large BT for the first time. |
Complete Main Order 33 and you'll unlock the EX Capture Grenade. Now you can capture huge BTs when weakening them (health bar becomes red) and throwing one of these grenades to their face/mouth. |
Conqueror of the Golden CC
|
Defeat the golden chiral creature. |
Rodent-like chiral creatures that are golden. You can find these in pools of tar near mines. |
A Premier Porter
|
Achieve a porter grade of 40 or higher in all categories. |
As you complete orders, you'll earn experience in five categories: Porter (complete deliveries), Combat (defeat enemies), Stealth (be undetected and do silent takedowns), Servicemanship (complete Aid Requests and restore structures), Bridge Link (your interactions with other players' structures and vice versa). You'll increase these naturally during the main story, but it's likely that Combat and Stealth require secondary orders to get over 40. |
Compulsive Cargo Carrier
|
Deliver a total of 500 pieces of cargo. |
Accumulative trophy. You'll get this naturally while making progress throughout the story. |
Heavy Lifter
|
Deliver cargo weighing a total of two tons. |
Accumulative trophy. You'll get this naturally while making progress throughout the story. |
Long-Distance Lugger
|
Reach a total distance traveled of 80km upon completion of an order. |
Accumulative trophy. You'll get this naturally while making progress throughout the story. |
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